![]() ![]() The size of a map is measured in tiles, and can be set to have a width and height of 0 to 256 tiles. Moreover, in this program it is now possible to overlap two types of upper layer tiles, allowing for more variation. As a standard, tiles that represent things such as the ocean, fields, floors, and walls are the lower layer tiles, and tiles used to decorate those layers are arranged on the upper layer. By using this two-layer composition, it is possible to create a very detailed and intricate map. It is possible to place both an upper layer and lower layer tile on the same location on the map. A is the lower layer which represents the terrain and ground, and B through E are upper layer tiles which represent surface elements such as trees and bushes or sign boards. It is possible to include 5 types of tiles, A through E, in one tileset. You can edit the contents of a tileset in the. You can instantly change the appearance of a map by changing the tileset you are using. In a single map, multiple tiles grouped together are considered one piece of data called a "Tileset", which is used as the basis of designing the shape of a map. Tiles are images which give a map its appearance, and are assigned settings including whether to allow a character to move across that tile.
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