If I wanted to change her hair, for example, I'd have to know how that npcseed is generated, since just changing the character macro file to only have what I want her to look like means ALL females of that macro type will look the same Opening up the character_macros.xml file I can see her head can be chosen from 6 different types: īut unfortunately, which of these heads is picked for her is based on her npcseed in the save file, which determinds her entire appearance. ![]() This macro determinds what assets that model can use. For example, if I edit my save file and search for my PHQ Manager's name, I can see she's this type: macro="character_argon_female_trader_02_macro" That's all well and good for random station NPCs, but I'd prefer my own pilots and managers to actually look decent, so was wondering if anyone found a way to change how they look, either by mod or even editing save files.ĮDIT: So from what I can gather from editing save files and the mod /u/WPLibrar2 linked in the comments, each race has multiple "macro" types. Half of the NPCs in my game have black faces and white arms, or vice-versa, or are wearing a suit and Daft Punk helmets. Just wondering if anyone knows how to mod NPC's appearances.
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